Pricing
Start free: one frame a day, on the house
Registration is free, and every account can check in daily to collect 6 credits — exactly the price of one standard image. That means one frame a day costs nothing, every day: enough to keep a series moving, test a new character anchor, or build a small catalogue before spending anything at all. When you do spend, the system stays plain — every job shows its exact credit cost before you confirm it, and a job that fails refunds its credits automatically.
Per-job prices
| Job | Model | Credits |
|---|---|---|
| Standard image | Standard | 6 |
| Premium image | Premium | 41 |
| Image edit | Edit | 21 |
| Image face swap | face_swap_pro | 26 |
| Image upscale | image_upscaler | 61 |
| Video face swap | video_face_swap | 31 |
| Video upscale | video_upscaler | 101 |
| Video generation | Video | Calculated per job by duration and resolution, shown before you confirm |
Credit packs
The standard pack is $19.99 for 1,000 credits, bought once and spent as you produce — at the standard image price, that is over 160 frames. Larger one-time packs are shown in the checkout with their exact totals before you pay. There is no subscription and no auto-renewal; check-in credits and pack credits spend from the same balance, in every slot of the stack.
Budgeting notes
- Prototype at standard. Brief and cull at 6 credits; spend premium prices only on frames that already proved themselves.
- Finish sparingly. Upscalers are finishing steps. Budget them for covers and paid tiers, not for routine feed frames.
- Failures are free. A failed job refunds automatically, so the budget risk sits in choices, not in outages.